A lot of game design is making people feel powerful and smart despite doing what nearly anyone would do.

· Bits and Bobs 5/18/26
  • A lot of game design is making people feel powerful and smart despite doing what nearly anyone would do.
    • MarioKart does rubber banding to pull the lower-skill players up and push the higher-skill players down, producing a much more balanced and enjoyable game.
    • The Hash House Harriers' runs have a similar dynamic.
    • Battle royale users are always possibly winning until they're out… and then they're back in again.