A lot of game design is making people feel powerful and smart despite doing what nearly anyone would do.
- A lot of game design is making people feel powerful and smart despite doing what nearly anyone would do.
- MarioKart does rubber banding to pull the lower-skill players up and push the higher-skill players down, producing a much more balanced and enjoyable game.
- The Hash House Harriers' runs have a similar dynamic.
- Battle royale users are always possibly winning until they're out… and then they're back in again.