Multiplayer finds a way.
The agents want to talk so badly they make their own moltbooks.
There was a kids online game in the early 2000's that didn't allow kids to chat with strangers.
To chat, you had to exchange a 4 digit code outside of the game.
The intention was that you'd share it with friends in the real world.
But it was also possible to move around furniture in your virtual home.
A spontaneous coordination procedure emerged: have another player follow you to your home, and then rearrange your furniture into the shapes of numbers while they watched.