Two very different archetypes of software architectures: Serious and Playful.
The Serious archetype is typified by the React architecture of convergent modern front-end development.
The goal is to precisely implement the design with minimal variance.
The least-bad architecture for app-scale, tightly coupled, reproducible systems that should precisely implement designed UX.
Each layer is carefully laid down to fit the requirements, and then the next layer is laid down until you're done.
The React approach fights emergence, tries to tame it to get the designed output.
Assumes that the people writing the code are at least minimally technically competent and able to write code to converge to the PRD.
The Playful archetype is used to build games and is typified by the Entity Component System architecture.
ECS assumes loosely coupled, coherent outcomes from swarming inputs.
There might be a thousand people of all kinds of backgrounds (many not particularly technical) who are collaborating on the game on a tight deadline.
How do you make that swarming activity not be a cytokine storm and instead emerge into something greater than the sum of its parts?
You need loose coupling, the ability to have happy accidents.
You need sliceable code: code that can be extracted from one part and plopped into another with nearly no integration work.
Factored into behaviors and slapped onto arbitrary objects.
Imagine that you have a system where an event on object A triggers a reaction on object B. In a game context, this might be "the player walks onto a special square that triggers a door to open."
Now imagine that you also want to trigger a reaction in Object C, e.g. "play a sound".
In a typical, tightly coupled system, you'd have to go to the logic that caused A to trigger B and change it to also trigger B. But in an entity component style system, where everything is interacting via a shared message bus, you can add in a new rule "Trigger C when A happens", and that will now automatically happen... and the original code doesn't have to be modified or aware of it.
ECS cultivates emergence.
Emergence is the point.
Very few people have deep lived experience with both archetypes, to feel in their bones where they are useful.
The two archetypes are wildly different; if you're familiar with only one side, the other side will feel foreign, odd, counter-productive.
It's only from experience that you can see why each approach works so well where it does.
You can't "prove" with an example why a given archetype is better in a given context; you have to feel it in your bones.
If you want to see concrete examples of where it helps, each individual example will seem small, unimportant.
It is only in the whole, flowing, emergent totality of the collaborative swirl and chaos that the value of it becomes obviously, fundamentally, undeniably, useful.
Which of these two archetypes will be a better fit for AI-driven software development?