When you optimize for one-ply use cases, you create things that lots of people immediately get.

· Bits and Bobs 8/25/25
  • When you optimize for one-ply use cases, you create things that lots of people immediately get.
    • Which means the ideas are super basic, one ply.
    • They don't change the game.
    • You get "faster horse" kinds of ideas.
    • Tons of competitors will swarm on building those obvious faster horses.
    • A use case that everyone instantly understands before they try it is obvious and inherently not game-changing.