When you optimize for one-ply use cases, you create things that lots of people immediately get.
- When you optimize for one-ply use cases, you create things that lots of people immediately get.
- Which means the ideas are super basic, one ply.
- They don't change the game.
- You get "faster horse" kinds of ideas.
- Tons of competitors will swarm on building those obvious faster horses.
- A use case that everyone instantly understands before they try it is obvious and inherently not game-changing.