In computer graphics, there's always the bottleneck of rendering.

· Bits and Bobs 6/24/24

As graphics have gotten faster to render, the wait time for rendering stayed mostly the same, because the scope of the graphical effects the artists tackle has gone up.

A few related phenomena.

Equilibrium of misery: add another lane to a highway, instead of people's commute being shorter as you'd expect, people adjust to live further away (they can get the same amount of house for less money, and they normalize back to the same commute, a quantity of time they know is viable).

Parkinson's law: the amount of things you have to do will expand to fill the available space.

Jevons paradox: "technological progress increases the efficiency with which a resource is used (reducing the amount necessary for any one use), but the falling cost of use induces increases in demand enough that resource use is increased, rather than reduced"