My daughter spontaneously created a simple card game with dynamics like War.

  • My daughter spontaneously created a simple card game with dynamics like War.
    • A few dynamics of the game popped out to me, that I confirmed with Deep Research.
    • Assuming no-op ties, in a game of War, whoever holds the high card can never lose it, so they never lose.
    • If each card is unique, that means there's only one person with the highest card, and they are guaranteed to win.

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