My daughter spontaneously created a simple card game with dynamics like War.
- My daughter spontaneously created a simple card game with dynamics like War.
- A few dynamics of the game popped out to me, that I confirmed with Deep Research.
- Assuming no-op ties, in a game of War, whoever holds the high card can never lose it, so they never lose.
- If each card is unique, that means there's only one person with the highest card, and they are guaranteed to win.