Reflecting a bit on the game theory of discipline in ships in the days before radio.

· Bits and Bobs 2/18/25
  • Reflecting a bit on the game theory of discipline in ships in the days before radio.
    • Navy ships have to have extreme discipline ("tight ship") because they are a pocket of society kept away from the ground truth of the rest of society for extended periods of time.
    • If the captain allows a little slip in the rules you could have a compounding situation get out of control and have a munity and have no recourse.
    • In society if you get a "mutiny" you'd call in the bigger guns in that situation to bring order.
    • But in a ship pre-radio there's no big guns to call in.
      • Even post-radio there are no big guns to call in right now.
    • The deterrence works only indirectly; when the ship returns to land, the big guns might punish the people who broke the rules when you were out at sea.[zz]
    • The effectiveness of that deterrence depends on the priors; how proactively and consistently did the big guns lay down the law when ships returned back to shore in the past?

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