Ethan Mollick: The Dot and The Swarm.
Ethan Mollick: The Dot and The Swarm. Turns out that simply unleashing agents on a problem is enough for them to do a pretty good job. The Bitter Lesson, applied t...
9 chunks · 9 episodes
Ethan Mollick: The Dot and The Swarm. Turns out that simply unleashing agents on a problem is enough for them to do a pretty good job. The Bitter Lesson, applied t...
...ity meatbag" for LLMs. Also known, in any system, as a "liability sink." I like Ethan Mollick's colorful frame: "sin eater." The entity that eats the sin allows progress to be made. They agree to own the downside if they're wrong. Now it's mor...
Ethan Mollick's review of GPT5: 'It just does stuff'. You can just take for granted that it will work. What if you had an interface other than text that could just...
...s no worse off than they are today. All upside, no downside. This is similar to Ethan Mollick's frame on LLM quality thresholds of "best available human". Don't compare an LLM's quality to the expert in the field, compare its quality to what t...
An insightful tweet from Ethan Mollick: "It wasn't the steam engine alone that caused the Industrial Revolution. It was the thousands of specific machines invented by skilled craftsmen tha...
...ys patient and eager to help, and to just heroically give you the right answer. Ethan Mollick has noted that LLMs will break the implicit apprenticeship model in large organizations. If you've completely stopped reading code, you just copy and...
... You rarely actually have the relevant expert on hand. The standard to beat, as Ethan Mollick has pointed out, is the best available human.
...ill insight and generate ideas to react to was to augment the human discussion. Ethan Mollick observed this but also realized you can just skip the humans altogether (:gulp:). In all of the scenarios we explored, the rate of scientific discove...
Games are magic at building up knowhow. Ethan Mollick has done a lot of research about this, for example in this old Ted Talk. Accelerated expertise is a way of abducting playable games based on experts'...