Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.

· Bits and Bobs 1/21/25
  • Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.
    • The old school or "close-ended" approach is an adversarial Dungeon Master.
      • They have a very precise and carefully planned out world, with lots of secrets.
      • During gameplay they decide when the players have stumbled across the secrets and reveal them.
      • The world doesn't change much with play; it is just revealed.
    • The modern approach is "open-ended". [aif]
      • The Dungeon Master is more improvisational.
      • They try to make sure the world, as discovered by the player's actions, is coherent, interesting, and fun.
      • The world is discovered and co-created through play.