Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.
- Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.
- The old school or "close-ended" approach is an adversarial Dungeon Master.
- They have a very precise and carefully planned out world, with lots of secrets.
- During gameplay they decide when the players have stumbled across the secrets and reveal them.
- The world doesn't change much with play; it is just revealed.
- The modern approach is "open-ended". [aif]
- The Dungeon Master is more improvisational.
- They try to make sure the world, as discovered by the player's actions, is coherent, interesting, and fun.
- The world is discovered and co-created through play.