Bits and Bobs 1/21/25

1LLMs are a disruptive innovation that will change the world.
  • LLMs are a disruptive innovation that will change the world[afb][afc][afd].
    • On the same scope of impact as:
      • The printing press
      • Electricity
      • The internet.
    • The closer you look, the more obvious this becomes.
    • Disruptive innovations scramble the competitive dynamics and enable whole new industries to emerge.[afe][aff]
    • Nearly everyone today seems to be implicitly assuming it's a sustaining technology.[afg][afh][afi][afj][afk]
2LLMs are human-level common sense with infinite patience, many orders of magnitude cheaper than real humans.
  • LLMs are human-level common sense[afl] with infinite patience, many orders of magnitude cheaper than real humans.
    • It's impossible for that to not be disruptive.
    • Especially since the technology for GPT4 class quality is already commodity.
    • O3 in particular gets super human performance from grad student level common sense, combined with infinite patience.
3New disruptive technologies are often born in the bellies of the winners of the previous iteration.
  • New disruptive technologies are often born in the bellies of the winners of the previous iteration.
    • But then they grow to then eat the thing that birthed them[afm].
    • These kinds of disruptive technologies often emerge from environments that have significant amounts of capital to spend on open-ended R&D.
    • But the logic of the disruptive innovation invalidates the environment the parent assumes.
    • Big incumbents would rather new technologies be sustaining, because if not it's too chaotic for them.
    • The next generation is fertilized in the not-yet-dead corpses of the previous generation.[afn]
4We're now in the midst of a shovel-rush.
  • We're now in the midst of a shovel-rush.[afo]
    • Everyone learned the lesson that in a gold rush you should sell shovels.[afp]
    • It seems like no one's mining for gold![afq][afr]
    • Everyone's trying to do the meta play, not just using[afs] LLMs, a new, disruptive input.
5The longer that o1 has to think, the more interesting your question is.
  • The longer that o1 has to think, the more interesting your question is.
    • If it were an obvious or common question[aft], there'd be a ready, off the shelf answer.
    • The harder it has to chew on it, the more surprising, interesting, or novel the question is, at least in some dimension.[afu]
6A measure of the novelty of a thinker: how hard their insights are to predict.
  • A measure of the novelty of a thinker: how hard their insights are to predict.
    • If they are easy to predict once you categorize their worldview, they aren't that novel–you can accurately predict what they'll say based on the category they fit in.[afv]
    • A similar test could be applied to LLMs: the novelty of an utterance has to do with the inverse of the likelihood[afw] that that next token would be predicted by the LLM based on the preceding tokens[afx].
7The power of LLMs comes from humans.
  • The power of LLMs comes from humans.
    • Both the background knowledge that makes them smart is from culture[afy].
    • But also the thing that makes their output good is the quality of the steering the user is doing via prompting.
    • Related to Alison Gopnik's stone soup AI parable.
8We're in the stone age of applying AI.
  • We're in the stone age of applying AI.
    • Rubbing two sticks together.
    • Don't build a business assuming how it works now will be how it works later.
9Anthropic Artifacts is 100% frog DNA.
  • Anthropic Artifacts is 100% frog DNA.
    • It can whip up a little interactive thing for you based on an English language prompt.
    • But all it has to work with is what it absorbed during training: the frog DNA of the average of the internet.
    • It can never do better than what the model already knows.
    • A low ceiling.
    • What if you could also give it real data[afz][aga] to work with?
    • Or specific examples close to what you wanted to build to draft off, from smart people with similar needs?
    • It could create some spellbinding things!
10LLMs talk to us like they're a human, but they're a collective hive mind of society, presenting as a singular "person".
  • LLMs talk to us like they're a human, but they're a collective hive mind of society, presenting as a singular "person".
    • Like the alien in Contact.
      • "I'm assuming this form not because it's natural to me, but because it's natural to you."[agb]
    • It's a hive mind of all human intuition, but it presents itself like just a random hyper-competent person.
    • That is comforting and easy to use… but also gives the wrong mental model for what they can do.
    • LLMs can perform feats of patience and recall that no human ever could.
    • If you don't think about how LLMs are different from humans, you'll never think to ask them to use their super power.
11LLMs can help make your ideas better with cheap and easy disconfirming evidence.
  • LLMs can help make your ideas better with cheap and easy disconfirming evidence.
    • LLMs can give you disconfirming evidence to critique your idea, without any shame.[agc][agd][age]
    • Safe. Private.
    • You aren't wasting anyone else's time, and you don't have an audience to be embarrassed in front of.[agf][agg][agh][agi][agj]
    • So you can absorb the disconfirming evidence[agk] significantly easier.
    • This can make your ideas significantly better than they'd be in a world with scarce or expensive disconfirming evidence.
12AI makes it easier to have hobbies.
  • AI makes it easier to have hobbies.
    • Hobbies are work you do for its own sake, for its own enjoyment.
    • Hobbies are things you do just for you.
      • Though often there's some output that, as a bonus, you can show off to others if it's good enough.
    • Hobbies are a form of entertainment that is not easy. They take work.
    • Many hobbies are very hard to start doing, and hard to get better at.
    • LLMs are great at being an intellectual and creative dance partner, helping you grow in a forgiving environment.[agl][agm]
    • LLMs make it "cheaper" to start and stick with intellectual and creative hobbies.
13Bigger models are better at "cold reading".
  • Bigger models are better at "cold reading".
    • They do a better job "reading between the lines" and "picking up on what you want without you even needing to ask for it."
    • An insight from Peter Burns in a comment on last weeks' notes.
14Conversation is where insights come from.
  • Conversation is where insights come from.
    • Thought is conversation with yourself.
    • The more powerful the other participant the more insight.
    • So if one participant is the hive mind of all of humanity… wow![agn][ago]
15An ideal conversation partner is both interesting and interested.
  • An ideal conversation partner is both interesting and interested.
    • They have useful things to say, and also have the patience to absorb disconfirming evidence from you.
16LLMs allow a new medium for communication.
  • LLMs allow a new medium for communication.
    • Don't use LLMs to write books.
    • Books are a static communication medium, one-size-fits-all, frozen for all time.
    • A book author makes a static guess at who the audience is: what they already know, what they care about.[agp][agq]
    • But the guess of the author directly sets who can possibly absorb the book.
      • If it's too long or dry it bores people.
      • If it doesn't use the right jargon it doesn't work for specialists.
      • If it does use the right jargon it's impenetrable to non-specialists.
    • The whole point of LLMs is that they're interactive and can adapt to the listener's knowledge and needs.
    • LLMs enable a new medium of choose-your-own-adventure, perfectly adapted to the reader to help them get just what they need to absorb the insight[agr][ags].
    • The downside is that we don't all have the same experience of it, like we do with a fixed piece of media.
    • But the upside is that we can learn so much more, because we have a medium of information exchange that can perfectly adapt itself to the listener, efficiently transmitting way more information[agt].
17Working with LLMs is like working with a recently tamed animal.
  • Working with LLMs is like working with a recently tamed animal[agu].
18Are you using LLMs right?
  • Are you using LLMs right?
    • The test is, are you thinking more or less?
    • If you give its answer directly to others (without curation), you are giving an average, eroding yourself.
      • That's fine for things that you don't care about that just need to be good enough.
    • But in general, you should be applying more judgment, not less.[agv]
19Filters are better than agents.
  • Filters are better than agents[agw][agx].
    • Agents take actions on your behalf.
      • They might take the wrong action, causing difficult-to-reverse downside.
      • Dangerous!
    • Filters[agy] help sort information and make recommendations.
      • The end user decides whether to act or not.
      • Having the user in the loop provides a check, preventing unexpected downside.
    • Filters, if they're not perfect, don't hurt.
      • But if it's great, it can give recommendations that are game-changing for a user.
      • Capped downside, uncapped upside.
    • Agents, if they're not perfect, can do real damage.
      • Uncapped downside, uncapped upside.
    • Downside can lead to game over.
      • The user has such a bad experience they decide to never use it again.
      • Or the user literally goes bankrupt.
      • This makes downside more dangerous than upside is good.
    • To make agents safe requires significant, carefully controlled guardrails.
      • This is extremely hard in the limit.
      • You have to anticipate the unanticipatable.
      • The effort to define good guardrails could be much larger than the benefit of the things that could happen within the guardrails[agz].
      • More cost than value, no incentive to activate.
20The number of things we can easily delegate is quite small.
  • The number of things we can easily delegate is quite small.
    • Think about the number of tasks you do in a day that could be successfully delegated to another person–even an infinitely patient, human-level-common-sense, cheap agent[aha][ahb][ahc][ahd][ahe].
    • Coordinating your beliefs and wants, and verifying the quality of the output, is a non-trivial coordination cost, even if you assume human-level common sense.
21Chats are append-only logs of messages because it's hard for the human to absorb changes in the conversation.
  • Chats are append-only logs of messages because it's hard for the human to absorb changes in the conversation.
    • Humans don't re-read every previous message of the conversation before responding; they use their imperfect fuzzy memory of what's already been said.
    • But LLMs don't do that at all.
    • LLMs "read" the whole context for every single token they produce[ahf].
    • Which means that as a modality you totally can go back and amend, tweak, edit the previous messages to give better background context.
22Best practices only exist in domains that are somewhat mature.
  • Best practices only exist in domains that are somewhat mature.[ahg]
    • You need a diversity of successful things to compare to figure out the resilient common denominator that works in most situations.
    • If you only have one example, you don't know which properties led to success.
      • Maybe it's all of the little details.
      • Maybe it was one big decision.
    • Until you have multiple successes to compare and contrast, you can't tell which properties are more likely to be determinative.
    • If it's novel, those don't exist to triangulate against yet!
23"What's the ROI" can't be answered for immature technology.
  • "What's the ROI" can't be answered for immature technology.[ahh]
    • The ROI requires predictability, best practices to have been established, lots of people to have tried and compared notes for what works.
24When cars were invented, businesses didn't approach them as "more efficient horses."
  • When cars were invented, businesses didn't approach them as "more efficient horses."
    • They didn't say "We'll do exactly what we did before with horses, just with less hay use."
    • "How can I use this deeply disruptive technology to get 30% more efficiency at what I'm doing today" seems like the wrong frame.
    • It's only in a hyper optimized and financialized world that we'd jump to that kind of analysis.
    • A better frame: "What new and transformative things are enabled by this disruptive technology?[ahi]"
25A nice piece from my friend Dimitri about two patterns for using LLMs.
  • A nice piece from my friend Dimitri about two patterns for using LLMs.
    • One pattern is the open-ended conversation.
    • One is a recipe for generating insight from interactions.
26Right now all software is designed based on what code can do, not what the user wants.
  • Right now all software is designed based on what code can do, not what the user wants.
    • Code is unforgiving, there are some things it can do well, and some things that it can't do at all.
      • The difference is often intuitive to engineers, but completely inscrutable to non-technical people, as immortalized in the famous XKCD.
    • Today if you have a use case it's software first.
      • "Given what I'm trying to do, which app do I start with?"
    • What if the software could just fade away, be an implementation detail we never really think about, because it's always created just in time to do whatever I'm trying to do?
    • Before LLMs, software used to be interesting.
    • Now it should be boring. An afterthought.
27Extracting value out of data requires software.
  • Extracting value out of data requires software.
    • Most people can't create software, and even people who can don't necessarily care to do it in most instances because it's expensive.
    • AI makes it easy to extract value out of data yourself.
28Someone told me their favorite prototyping tool is Websim.
  • Someone told me their favorite prototyping tool is Websim.
    • Vercel's V0 does exactly what you asked it for.
      • Vanilla, convergent, competent.
    • Websim will add things you didn't ask it for.
      • Playful, divergent, creative.[ahj]
29What would an OS look like that took LLMs for granted?
  • What would an OS look like that took LLMs for granted?
    • Not a patch job on top of the OSes we have today, but a new kind of "OS" that was AI-native, and built in a world that assumed high-quality LLMs.
    • LLMs are a new kind of computation.
      • Powerful and magic and squishy.[ahk]
30Digital commons don't get better with more use, at least not by default.
  • Digital commons don't get better with more use[ahl], at least not by default.
    • They just get more active.
    • More investment of energy from the community.
    • But by default that more investment creates cacophonous oversupply.
      • Funnily enough, this is exactly the opposite of how physical commons degrade.
      • Catastrophic oversupply vs catastrophic undersupply.[ahm][ahn]
    • As there's more and more stuff, it gets harder to find the good stuff.
    • For a digital commons to get better with more activity, it has to have some kind of sense-making apparatus, a quality pump.
    • The quality pump is the sorting process, so that more activity helps select the better stuff automatically.
    • In Wikipedia, this is the fact that there's a single shared namespace.
      • There is only one article named "Barack Obama," and the community has to come to a competitive consensus on what it should say to all visitors.
      • There is a natural sorting process as the tug of war ends up on a maxima.
    • In YouTube, there is a proprietary ranking algorithm for recommendations and search results.
    • When you have a quality pump, more content doesn't drown out good content.
      • More content at the bottom of the quality gradient is rarely seen anyway.
      • The high-quality stuff floats to the top.
      • You keep the best visible, and the worst–perhaps a near-infinite cesspool–stays below the fold, rarely seen by anyone.
    • With these quality pumps, you want some way to detect if new content is good[aho].
      • If all new content goes straight to the bottom, it will never be seen by anyone, and you won't know if it's any good.
      • Whereas if new content is shown to a few random people, and you see how they like it–is it good or bad–it can start floating up or down the quality gradient instead of languishing.
    • The main meta property of a good quality pump: more activity makes it sort better.
    • A good quality pump gives you upside if the new content is great, but capped downside if it's not, because few people will ever see it.
31Competition is the gradient of improvement.
  • Competition is the gradient of improvement.
    • Once no one else can plausibly compete the drive for improvement is gone.[ahp][ahq][ahr]
    • That's how you get stagnation.
32One of the tragedies of centralization is that as more of your data is in one place, the owner of that place gets less and less of an incentive to do anything about it.
  • One of the tragedies of centralization is that as more of your data is in one place, the owner of that place gets less and less of an incentive to do anything about it.
    • The value of data is combinatorial; the combination of the right bits of data creates new value.
      • For example, combining your workout history and your DoorDash history[ahs] produce insights neither source would have alone.
    • So as you get more of your data under one roof, it's now possible for more of the combinatorial value of your data to be activated in a way that creates value for you.
    • But you are likely not the only one who is storing more and more data there.
    • You are likely storing more data with them because they are an aggregator.
    • Aggregators are like gravity wells; it becomes harder and harder to resist as more people use them for more things.
      • "They already have my email, my calendar, and all my docs… it's not that big of a deal to also give them my workout history."
      • "All of my friends who I collaborate with use it, it's more of a hassle to avoid using it than to just use the same service everyone else does."
    • But the ability of an aggregator to add value-creating features goes down with additional scale[aht] of usage.
    • This is because of the tyranny of the marginal user: to grow scale, these providers need to make their products more and more lowest common denominator, dumbing them down.
    • Imagine a feature that would revolutionize the lives of a certain niche of people, e.g. TTRPG players.
      • Let's imagine the feature would combine insights from email, calendar, documents, etc, to create some kind of life-changingly-great new bit of functionality.
      • But at a big aggregator, that couldn't be done by one team, or one PM.
      • You'd need to coordinate dozens of PMs, for a feature that would have a smaller audience.
      • The more different PMs that have to coordinate, the higher the amount of scale it would require to justify it–and this scales combinatorially.
      • So the more data sources that have to be combined, the larger the scale of possible users necessary to justify it… which would require it to be watered down to get that scale, which prevents doing it in the first place.
    • This effect only happens when the entity deciding what kind of software to build is not the user who will benefit.[ahu]
      • The user puts their data in the aggregator, but the aggregator is only motivated to build software if it aligns with their business model: creates more engagement with their services.
    • This is a fundamental divorce of value and incentive.
    • This stagnation is one of the primary problems of centralization[ahv].
    • The main problem of centralization is that as companies get larger they can't do small niche value unlocks as well.
      • Because they have fewer effective competitors (and the switch cost is so large) they have no incentive to do better, they just start stagnating.
33Hollywood doesn't get to do betas.
  • Hollywood doesn't get to do betas[ahw].[ahx]
    • The media is published and has to be as good as it will ever be.
    • Very unlike the software world.
    • A movie is a fully static, unchanging artifact once published.
    • Software can be updated after the fact over the internet.
    • Also everyone's experience with software–even the exact same software, bit, for bit–is different, because software maintains state that is personal to a user.
      • So the third time you launch a bit of software, it's already very different from what your friend sees on their third time.
      • How different your experience is comes down to how much relevant state has been saved.
      • Here's a few examples from more to less different in the domain of games:
        • Minesweeper (no save games) - same for everyone.
        • A simple puzzle game (only saves what puzzle you've completed) - mostly the same for everyone, the only difference is how far you've progressed.
        • A game where you quest and earn better weapons and items - gets more and more different as you play and earn items.
        • An open-ended world-building game like Minecraft - wildly different for each savegame.
    • Whereas a movie is always the exact same bits for every user, every time.
    • This allows shared cultural experiences for everyone who consumes it, shared touch points.
    • But it makes it much harder to iterate.[ahy]
34Last week I asserted that there's no easy way to learn.
  • Last week I asserted that there's no easy way to learn.
    • This generated some skepticism in the comments.
    • Let me try a slightly different derivation.
    • Learning means developing a better predictive model of the world.
    • Without error there is nothing in the model to correct.
    • Correcting weights to produce a better model is literally what learning means.
      • Especially for neural networks, but also for humans.
    • An error is a kind of failure.
    • Failure often hurts.
    • Sometimes there are situations where error doesn't feel like failure (for example, in a situation of play) or where failure doesn't hurt (for example in a psychologically safe environment) but those are special environments that have to be cultivated.
35A classic parable of quantity vs quality.
    • Which will give you more high quality output over some time horizon: optimizing for quantity or quality?
    • In practice, if you optimize for quality, you spend more time planning, debating and trying to produce a theory to then execute.
      • But then you try to execute it and realize the real world doesn't comply with your clean model.
      • In a theoretical vacuum it can take huge amounts of time to coordinate with collaborators on what the good idea is.
    • Whereas if you go for quantity you spend more time doing.[ahz]
      • As you do, you see how the real world responds in unexpected ways, and update your intuition and knowhow.
      • As you better absorb how the real world works, you get better and better at producing according to the model in your head.
      • This requires you to have a sufficient feedback loop from action to result.
      • This happens naturally for human-scale, hand-made things where you get your hands dirty.
      • It takes considerable effort if the production requires multiple people operating in sequence; you have to actively create a feedback loop that passes through multiple people.
    • So quantity can often lead to better quality, too… if you have a sufficient feedback loop.[aia][aib]
36Play is joyful.
  • Play is joyful.
    • Play is how we learn best.[aic][aid]
    • Evolution likes us to learn.
    • So evolution made play joyful so we'd do a lot of it.[aie]
37Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.
  • Apparently there are different styles for being a Dungeon Master in TTRPG games like Dungeons and Dragons.
    • The old school or "close-ended" approach is an adversarial Dungeon Master.
      • They have a very precise and carefully planned out world, with lots of secrets.
      • During gameplay they decide when the players have stumbled across the secrets and reveal them.
      • The world doesn't change much with play; it is just revealed.
    • The modern approach is "open-ended". [aif]
      • The Dungeon Master is more improvisational.
      • They try to make sure the world, as discovered by the player's actions, is coherent, interesting, and fun.
      • The world is discovered and co-created through play.
38Was there any plausible path for Kodak to have owned digital photography?
  • Was there any plausible path for Kodak to have owned digital photography?
    • You could argue there was no path.
    • Every single part of the organization and business had been built up in a world that assumed a certain vector for gravity.
      • Gravity's vector here means things like assumed cost structures.
    • Digital photography tilted the world on its axis.
    • It wasn't that some part of the company wasn't a fit and could be excised.
    • It was that the entire company was subtly-to-significantly incorrect in that new world.
    • This is one of the reasons disruptive technologies tend to create new winners and winners from the previous era tend to fail to adapt.
39Venkat Rao's The Gramsci Gap has stuck with me.
  • Venkat Rao's The Gramsci Gap has stuck with me.
    • The famous Gramsci quote feels inescapably true today.
    • "The old world is dying, the new one struggles to be born. Now is the time of monsters."
40The ways-of-knowing change with the amount of legibility.
  • The ways-of-knowing change with the amount of legibility.
    • Incredibly legible? optimize numbers.
    • Incredibly illegible? vibes/qualitative.
    • This riff is from Ben Mathes, shared with his permission.
41A descriptor statement for all of society right now is "just vibes".
  • A descriptor statement for all of society right now is "just vibes".
42Don't focus on trying to get the non-believers to believe.
  • Don't focus on trying to get the non-believers to believe.
    • Focus on empowering the believers to act.[aig]
43A simple check for if a startup is onto something: "is this company uniquely positioned to provide something that people are desperate for."
  • A simple check for if a startup is onto something: "is this company uniquely positioned to provide something that people are desperate for."[aih]
44When building features to find PMF, look for great, not good.
  • When building features to find PMF, look for great, not good.
    • Look for excitement and make that easier, not reducing friction where they get stuck.
    • The latter gives you an increasingly bland thing, vs a more impactful great thing.
    • Don't look for where marginal users get stuck.[aii]
    • Look at the heaviest weirdest users who are using it in surprising ways and make their lives easier.
45Discretionary effort is effort the company doesn't get to direct.
  • Discretionary effort is effort the company doesn't get to direct.
    • Discretionary effort is the term of art for when someone decides to go above and beyond what is required of them.
      • They typically do this when they believe in the mission or enjoy the discretionary effort for its own sake.
    • They went above and beyond because they wanted to, and if you tell them to do another thing they might just only hit the required bar and not go beyond.
      • "Take that discretionary effort you did and apply it to this other thing instead" does not work
    • Volunteer labor is free, but also more difficult to direct.
      • Related to the "beggars can't be choosers" dynamic.
      • You were gifted this discretionary effort; you get it or nothing.
    • If you direct it to a thing it doesn't want, it just evaporates.
    • Don't try to control discretionary effort, just be thankful that it's there.
      • Make sure downside is capped (they don't do anything that harms the organization), but other than that, just leave room for the upside.
    • Discretionary effort creates bonus upside. The only downside is that you can't control it beyond the lightest nudges.[aij]
46A design maxim for pure systems: "make invalid states unrepresentable."
  • A design maxim for pure systems: "make invalid states unrepresentable."
    • This creates systems where everything within them is known to be pure, accurate, safe.
    • This can make reasoning within them much simpler, and allow elegant formalisms and simplifications.
    • The problem is that the transition from the real world to being represented in the system becomes much more onerous.
    • The real world is messy and impure.
    • To model the real world in the pure formal system requires quite a bit of work from the user to "import" it.
    • This work can be like a wall in front of you before you even get started.
    • So the tradeoff is you never run into impure states within the system, but you also might use it for far fewer real world things because it's such a pain to model real things in it.
    • Ideally you have a rough and ready, flexible 'inbox' where you can roughly model things and then iteratively clean them up to become more pure over time.
47People don't have ideas.
  • People don't have ideas.
48Pockets are where innovative ideas come from.
  • Pockets are where innovative ideas come from.
    • Things that are outside the status quo.
49Open ended systems grow with a super linear curve.
  • Open ended systems grow with a super linear curve.
    • Close ended systems grow with a sub linear curve.
    • A hyper distillation of Geoffrey West's Scale.[ail][aim]
50Communities formed around zealots often have a low ceiling.
  • Communities formed around zealots often have a low ceiling.
    • Zealots make a community very active... but also very intense and off-putting for people who are not zealots about that topic.
    • They grow quickly and stay very active, but have a hard time growing past some small size.[ain][aio]
51Whether your thing is post-coherence or pre-coherence is whether you have a thing that is self-evidently viable.
  • Whether your thing is post-coherence or pre-coherence is whether you have a thing that is self-evidently viable.
    • If it's self-evidently viable, there's a throughline that everyone can see and naturally coordinate around.
    • If it's not yet self-evidently viable, there's a swirl of coordination around different schelling points.
52In a pre-coherence team, it's more important to select for people who believe in the vision.
  • In a pre-coherence team, it's more important to select for people who believe in the vision.
    • In a post-coherence team, it's more about "is this someone I can work together well with"--which often comes down to someone you've had a good experience working with in the past.[aip]
    • But pre-coherence (e.g. a pre-PMF seed stage startup) "liking working with each other" is secondary. What's primary is "we all believe in the same big vision and find it deeply motivating."
    • Because you'll need to crawl through broken glass together.
    • That's only going to work if everyone really cares about what's on the other side.
    • Love of your fellow crawlers doesn't get you to crawl through broken glass, the prize at the end does.
    • People who love the vision and are committed to crawling through glass to do it, will come to love each other.
    • But people who love each other who are crawling through broken glass for a thing they don't care about will just get frustrated and angry.
53Leading by gardening works in a post-coherence context, not pre-coherence.
  • Leading by gardening works in a post-coherence context, not pre-coherence.[aiq][air]
    • In pre-coherence it just accentuates the lack of coherence.
    • Makes things more chaotic.
54Design produces refinement and detail.
  • Design produces refinement and detail. Product produces momentum.
    • Detail by default slows down momentum.
      • Because it's more details for a marginal contributor to have to come up to speed on and say "yeah this is possibly viable and works."
      • The question is: do collaborators believe it's viable?
    • Versus a thing that has momentum even if it's hideous, everyone can agree at least it's viable, taking any details of how it works as at the very least obviously producing something viable, albeit possibly ugly.
      • A thing that is not yet demonstrated to be viable, people have to believe all the details.
      • The more details, the less likely a collaborator will view them all as creating something viable.
55If you have constraints you are willing to (or forced to) commit to, at least do things to take advantage of those constraints.
  • If you have constraints you are willing to (or forced to) commit to, at least do things to take advantage of those constraints.
    • Constraints cut off possibilities; but also give you structure, groundedness, to lever off of.
    • Inside Out 2: "Make your curse your gift."
56Constraints have to come from outside yourself.
  • Constraints have to come from outside yourself.
    • They're hard to enforce on yourself.[ais]
    • At each point you'd rather just bend the ones that are inconvenient.
    • But ones that come from outside yourself you're more to take as a given, like the weather.
    • Impossible to change, so let's figure out how to operate within them, to use them.[ait][aiu]
57Opinions are inherently divergent.
  • Opinions are inherently divergent. To cohere requires synthesis.
    • Opinions are personal.
    • No one can challenge them.
    • Opinions are divergent.
      • "That's just your opinion, man."
    • There's no synthesis, they can exist on their own forever.
    • If you're trying to build something together you need distilled insights the group can use to build together.
    • To do something together people have to choose to adopt your opinion as worthwhile.
    • There's a process of synthesis and group sense-making that is more than just "everyone state your opinion."[aiv][aiw]
    • Shared clarity can only come from synthesis and curation, value judgments and decisions.
58Clarity is magnetic in chaos.
  • Clarity is magnetic in chaos.
59Elan vital apparently translates to "momentum" or "pep"
  • Elan vital apparently translates to "momentum" or "pep"
    • Momentum is everything.
60To make progress requires simplifying.
  • To make progress requires simplifying.
    • Everything is ambiguous at all times.
    • If you want certainty, you'll never get it, you'll be frozen in place.
    • How do you take actions while not knowing everything with certainty?
61Systems thinking ideally should simplify, not make things more complicated.
  • Systems thinking ideally should simplify, not make things more complicated.
    • Bad systems thinking makes it more complicated.
    • Good systems thinking makes it simpler.[aix][aiy][aiz][aja][ajb]
    • "You were focusing on all of these noisy ripples, but it's actually this single hidden undercurrent that is an order of magnitude more important than everything else."
62Flexibility is a nice property of a system, especially in uncertain domains.
  • Flexibility is a nice property of a system, especially in uncertain domains.
    • But flexibility is not free; it can be extremely expensive to create.
    • One way to create flexibility is to design a system that can do anything at all in theory.
    • Sometimes this theoretical flexibility is extremely expensive to create, and you block doing anything else while you try to build it.
    • Another approach is practical flexibility of being willing to have a high rewrite count.
    • Try something you know won't take you where you need to go and will only work for 6 weeks or so, to start absorbing knowhow and relevant insight to help you improve your accuracy on the next iteration.
    • That bar is much easier to hit, by orders of magnitude, and allows generating hte all-important momentum.
63Being correct doesn't necessarily matter.
  • Being correct doesn't necessarily matter.
    • You have to be correct at relevant questions.
    • You can fool yourself easily by mixing this up.
      • "This argument is correct"
      • "Yes, but it's irrelevant."
    • Finding the right questions is more important than finding the right answers[ajc].
64The importance of a given set of facts is tied to your values.
  • The importance of a given set of facts is tied to your values.
    • If you and someone else see the same set of facts, you could still disagree on their importance if you have a different set of values.
    • Values are literally what kinds of things you value.
    • There's no objective weighting of the importance of a given set of facts, because you need to bring your subjective values, which might differ.
    • Your values are tied to your beliefs, your goals, your principles.
65Some ideas you are willing to assume by default, to take on faith, due to trust.
  • Some ideas you are willing to assume by default, to take on faith, due to trust.
    • Because you want it to be true, or it aligns with your priors (your experience).
    • Those are the ideas you believe in, that you assume are correct by default.
    • Some ideas you are more skeptical, and say "prove it to me."
    • Those are the ones you don't already believe in.
    • We think that we're exhibiting proper skepticism in all ideas, but really we're spending time on the ones we don't believe in already and letting the ones we believe in slide.
    • Our values configure which things we treat with skepticism and what things we treat with credulity.
66If people don't understand a thing you're saying, and you need them to understand, it's on you to figure out a different way to get through to them.
  • If people don't understand a thing you're saying, and you need them to understand, it's on you to figure out a different way to get through to them.
    • You need their beliefs to update, and if they don't understand, they won't.
    • If you just repeat the way it makes sense in your head, and it doesn't have an aha moment for them, you have to figure out a different way to unpack or frame it for them.
    • The vast vast majority of signal that is sent out in the world fails to be absorbed.
    • Because it assumes preexisting knowledge or motivation that doesn't match, or because it doesn't stand out in the cacophony.
    • The more nuanced and multi-layered and surprising the message, the less likely it's absorbed.
    • Finding succinct, compelling, clarifying utterances to deliver an insight is actually a large portion of having an insight that actually burrows into people's brains and changes their actions and thus produces impact in the world.
    • The original insight is easy.
    • Communicating it to others in a durable, efficient way is the hard part.
67It's important to develop your own individual perspective.
  • It's important to develop your own individual perspective.
    • It's great to be able to absorb the perspective and insights from others to get a richer perspective.
    • But if you don't have your own perspective, you become just a mush of different perspectives from many others.
    • Those perspectives might be contradictory or incompatible and impossible to reconcile.
      • If you adopt that mush as your own, you will be in never-ending tension.[ajd]
    • You'll have adopted others' perspectives and then have to retcon reasoning for it… which might be impossible given the other things in the set.
    • To synthesize requires curation, deciding which facts to attend to.
    • You should listen to everyone, but you must converge and curate and distill to synthesize into your own perspective.
    • If you don't you will get stuck in intellectual and emotional quicksand with no answer. Everything you try will get you more stuck.
68Autonomy is about empowerment more than it's about independence.
  • Autonomy is about empowerment more than it's about independence.[aje]
    • Autonomy is about being empowered to make decisions.
    • In larger teams where it's past the size of two-pizza, you have to split into sub components with boundaries around the areas where that autonomy operates.
      • In those contexts, independence and empowerment co-occur.
    • But in smaller teams you can all be aware of all decisions.
      • In those situations independence and empowerment can be disjoint.
69Mentors can ask you a pointed question and you feel compelled to answer it.
  • Mentors[ajf] can ask you a pointed question and you feel compelled to answer it.
    • If you ask yourself a pointed question you can just ignore it.
    • This means that mentors can help you grow in ways that you couldn't have discovered on your own in a million years.
    • Questions that are uncomfortable but help you see your way out of a local maxima.
70Some skills are like walking.
  • Some skills are like walking.
    • Extremely important to be able to do up to some sufficient level.
    • But pushing it past that point is grotesque, unnatural, and unnecessary.
    • You should make sure you can walk well, but don't try to be a speedwalker.
    • These are the kinds of skills that are best satisficed, not maximized.
    • Operating is one of these skills; extremely important, but if not combined with strategic judgment, can be actively dangerous.
71The PM is the CEO and COO of a feature or product.
  • The PM is the CEO and COO of a feature or product.
    • The CEO component is the vision and external focus.
    • The COO component is the operational oomph to actually get something done.
    • You want to satisfice the COO component and maximize the CEO component.
      • Even if you have perfect logistics, without vision it will produce something bland and forgettable.
    • The vision is sacred, the operations are profane.
    • The profane will taint the sacred.
    • At every point there will be an operational detail to pull you more to operations.
    • Operations is a means, not an end.
72Kasey Klimes has a tighter distillation of a rough idea of mine:
  • Kasey Klimes has a tighter distillation of a rough idea of mine:
    • "you must create thick boundaries[ajg] between the sacred and the profane
    • value creation (ideation, generativity, divergence, etc) is sacred
    • value capture (monetization, politics, operations, etc) is profane
    • we need both, but the moment the profane touches the sacred, it kills it"[ajh][aji]
73A technical decision should be a means not an end.
  • A technical decision should be a means not an end.[ajj]
    • The product--what people do with the tech--is all that matters in the end.
74In Gardening Platforms, I laid out how to build a horizontal platform from scratch.
  • In Gardening Platforms, I laid out how to build a horizontal platform from scratch.
    • The basic recipe is to find a northstar and then steadily accrete thin layers of slightly-generalized useful functionality.
    • But this is only if the vision is loosely held, and you're just trying to do something useful.
    • If you're trying to change the world with a vision in a seed stage startup, you need to take a big swing at a specific vision.
    • If you build broad, you'll never be able to build anything specific enough to reach very high.
    • That's fine in many cases where you just want anything viable that produces value, but if you have a specific thing you're trying to accomplish, you have to be specific.
    • In those cases you want to rough in a thin slice to lift up to the value early.
    • In a big company you have the patience and time to build up broad.
    • But if you have a specific thing you're building, you need to take your shot, and do the best shot at it.
75You can't change people, they can only change themselves.
  • You can't change people, they can only change themselves.[ajk]
76Revolutions tend to start with a big bang and then peter out.
  • Revolutions tend to start with a big bang and then peter out.
    • They explode out because of some tension, some pent up energy.
    • But they don't have their own internal structure or support to create sustaining energy.
    • In the end, the system always evolves whether you like it or not.
77The difference between a generic new business and a startup is the latter starts from the conviction that something material has changed.
  • The difference between a generic new business and a startup is the latter starts from the conviction that something material has changed.
78What is the center point of your system?
  • What is the center point of your system?
    • Where do the semantics emanate from?
    • It can't be the layer with multiple options.
    • It must be the part with only one option, even in the platonic ideal expansion of the system in 20 years.
79Jamie Katz described Bits and Bobs as "doodling with thoughts," which I think is spot on.
  • Jamie Katz described Bits and Bobs as "doodling with thoughts," which I think is spot on.
80I aspire to be "fresh" in my thinking.
  • I aspire to be "fresh" in my thinking.
    • The opposite of a tired take, or something an LLM might say.
    • Crisp, clear, new, vital, nutritious, tasty.