Hollywood doesn't get to do betas.

· Bits and Bobs 1/21/25
  • Hollywood doesn't get to do betas[ahw].[ahx]
    • The media is published and has to be as good as it will ever be.
    • Very unlike the software world.
    • A movie is a fully static, unchanging artifact once published.
    • Software can be updated after the fact over the internet.
    • Also everyone's experience with software–even the exact same software, bit, for bit–is different, because software maintains state that is personal to a user.
      • So the third time you launch a bit of software, it's already very different from what your friend sees on their third time.
      • How different your experience is comes down to how much relevant state has been saved.
      • Here's a few examples from more to less different in the domain of games:
        • Minesweeper (no save games) - same for everyone.
        • A simple puzzle game (only saves what puzzle you've completed) - mostly the same for everyone, the only difference is how far you've progressed.
        • A game where you quest and earn better weapons and items - gets more and more different as you play and earn items.
        • An open-ended world-building game like Minecraft - wildly different for each savegame.
    • Whereas a movie is always the exact same bits for every user, every time.
    • This allows shared cultural experiences for everyone who consumes it, shared touch points.
    • But it makes it much harder to iterate.[ahy]